If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it. For the duration, you hide a target that you touch from divination magic. It ignites flammable objects in the area that aren’t being worn or carried. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st. The hand lasts for the duration or until you dismiss it as an action. Casting Time: 1 action As described in page 191, each of the amber vaults contains 1 or more amber sarcophagi. For time eternal, I believed myself to be the master of everything in my life – before and after my ascension into the night. Range: 10 feet They have really only explored the towns of Barovia, Vallaki and madam evas camp. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. Khurz jumps up onto the altar, engaging in melee with Strahd. I am meant to rule! The fire spreads around corners. Because the entire adventure revolves around Strahd, you must play him intelligently and do everything you can to make him a terrifying and cunning adversary for the player characters. Each target animates and becomes a creature under your control until the spell ends or until reduced to 0 hit points. Harrowed by his darker impulses, he used an experimental magical-alchemic device known as the Apparatus to … You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. When Strahd drops to O hit points outside his coffin, he transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, provided that he isn’t in running water or sunlight. Multiattack (Vampire Form Only). Strahd summons the angry spirit of one who has died in the castle. “Curse of Strahd” is a fifth edition "Dungeons & Dragons" adaptation of the classic horror adventure “Ravenloft." 2nd-level Illusion When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Once given an order, the creature continues to follow it until its task is complete. On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the DM has the creature’s game statistics). The ability of the Heart of Sorrow to absorb damage is suppressed if it or Strahd is fully within an antimagic field. After defeating the ruler of the country of Barovia, Strahd becomes the new ruler. His spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). This spell transforms a creature with at least 1 hit point that you can see within range into a new form. A spectral, floating hand appears at a point you choose within range. Casting Time: 1 action Duration: Concentration, up to 1 minute. In short, the original Count Strahd von Zarovich was a decent man with a knack for alchemy who lived in the region that would become the Domain of Mordent. She treated me to a top-to-toe appraisal as she pulled her faded shawl about her shoulders. Range: 60 feet A lightning flash rips through the darkness, but Strahd is gone. Strahd’s face forms the barest hint of a smile as his dark plan unfolds. Casting Time: 1 action Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic damage. Duration: Concentration, up to 1 hour. What a fascinating concept. Duration: Concentration, up to 1 minute. You or a creature you touch becomes invisible until the spell ends. During his many centuries of imprisonment in Barovia, Strahd became acquainted with several visitors from Toril, including the vampire Jander Sunstar, with whom Strahd formed a long-lasting relationship, and Volothamp Geddarm, who briefly visited Barovia at the behest of Elminster Aumar. The vampire spawn (all that’s left of a party of adventurers that Strahd defeated long ago) can’t enter the characters’ location unless invited. The Heart of Sorrow has 50 hit points and is restored to that number of hit points each dawn, provided it has at least 1 hit point remaining. His Immortality came at a price- he and his home valley of Borovia were locked away forever inside of the plane of existence known as Ravenloft, or the Demiplane of Dread, a place created by Shar. Components: V, S, M (a pinch of diamond dust worth 25 gp sprinkled over the target, which the spell consumes) 543 Barovian Calendar, Barovia Here Von Zarovich exhibits a sampling of his ongoing obsession with the woman Tatyana. Thinking ahead a bit, I'm looking to prepare two monologues for Strahd, for when the party eventually heads to Castle Ravenloft - one for the initial meeting in the organ/dinning room and one for the final encounter in Strahd's tomb. For those of you unfamiliar with the adventure and its basic set-up, Curse of Strahd is a 5e remake of the classic AD&D module, I6: Ravenloft. Shot with an arrow. Each of the creatures must come from a different corpse or pile of bones. I, Count Strahd von Zarovich, son of King Barov von Zarovich, sentence you to death." In addition, if air can pass through a space, the mist can do so without squeezing, and he can’t pass through water. Casting Time: 1 action Duration: 1 minute. They were members of a clandestine organization called the Order of the Feather that opposed the despotic rule of Strahd Von Zarovich and sought to aid the oppressed people of Barovia. Strahd skeletons always wield a weapon of some sort, and their unusual speed allows them to make two attacks per round. Range: Self Casting Time: 1 action The target must make a Constitution saving throw. You're in luck! The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. Courage and lives beyond measure have been lost to him. When you run an encounter with Strahd, keep the following facts in mind: Whenever Strahd appears in a location other than his tomb or the place indicated by the card reading, roll a d20 and consult the Strahd’s Minions table to determine what creatures he brings with him, if any. Components: V, S, M (a caterpillar cocoon) Her real name is Empaiva, though it is known to few: Her mother, Eva Soulseer, abandoned her as part of a dark deal with Strahd Von Zarovich, who adopted her and raised her to be his spy and assassin. "While your escapades in my realm have been entertaining, I'm afraid I can no longer allow your crimes to go unpunished. It ignores all other damage and effects. ... Strahd von Zarovich. The called creatures arrive in 1d4 rounds, acting as allies of Strahd and obeying his spoken commands. You can see and hear a particular creature you choose that is on the same plane of existence as you. If the heart absorbs damage that reduces it to 0 hit points, it is destroyed, and Strahd takes any leftover damage. If the creature you choose has an Intelligence of 3 or lower or doesn’t speak any language, the creature is unaffected. Objects come to life at your command. On a successful save, the target isn’t affected, and you can’t use this spell against it again for 24 hours. Duration: Concentration, up to 1 hour. Either way, it would do you well to listen.”], “I should have known you’d find yourselves here, despite all my efforts. [IF AT ANY POINT STRAHD IS INTERRUPTED: Strahd laughs. Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. I do have one more question... as Strahd has captured Ireena in my game, I would like to give the party an opportunity to rescue her before she is turned. This spell doesn’t decode secret messages in a text or a glyph, such as an arcane sigil, that isn’t part of a written language. Casting Time: 1 action He has the following wizard spells prepared: Cantrips (at will): mage hand, prestidigitation, ray of frost, 1st level (4 slots): comprehend languages, fog cloud, sleep, 2nd level (3 slots): detect thoughts, gust of wind, mirror image, 3rd level (3 slots): animate dead, fireball, nondetection, 4th level (3 slots): blight, greater invisibility, polymorph, 5th level (1 slot): animate objects, scrying, Conjuration Cantrip Choose up to ten nonmagical objects within range that are not being worn or carried. Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. The spell ends when all three duplicates are destroyed. Any damage that Strahd takes is transferred to the Heart of Sorrow (see chapter 4, area K20). Casting Time: 1 action He even congratulated the party afterwards, and was about to launch into a whole speech about how they “might be useful after all” and invite them to dinner in Ravenloft, when the ranger shot him. Spellcasting. Components: V, S, M (a copper piece) Range: Touch He smiles cruelly from the highest tower in his lair as he watches you enter his domain in the thick of night. If the target can see Strahd, the target must succeed on a DC 17 Wisdom saving throw against this magic or be charmed. Strahd. At Higher Levels. The different rulers of the Hell's waited for Asmodeus's wrath to fall upon the intruder, but the Overlord knew better, he knew death awaited her and she wasn't afraid. This spell is a minor magical trick that novice spellcasters use for practice. I was thinking a ceremony that the players could interrupt. Range: 150 feet Casting Time: 1 action Strahd magically calls 2d4 swarms of bats or … [7/30 20:42] [NPC] Strahd Von Zarovich: And you've brought that antediluvian Sunsword with you. Zariel was a nightmare for devil kind, she flew from layer to layer slaying all who she could find, evading the hordes hoping to slay her. At Higher Levels. “Please be courteous and humor me in my own home. So Khurz stands up, and delivers a rousing speech, and proposes a toast for all in the taproom to share, and which earns a hearty, “Hear! ancient vampire, Strahd von Zarovich. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. 4th-level Transmutation Strahd makes two attacks, only one of which can be a bite attack. Duration: 1 minute. I just wrapped up my own CoS game and it was awesome! Anything he is wearing transforms with him, but nothing he is carrying does. After 1 hour in his coffin with 0 hit points, he regains 1 hit point. The target’s gear melds into the new form. Strahd Von Zarovich, Lord of Barovia and master of Castle Ravenloft, has beckoned you into his shadowy realm. At Higher Levels. Either I die here, or I pledge myself to bring about a never ending curse of night and terror [He points to you now] Starting with these wretched souls. As an action, you can either shift your attention to another creature’s thoughts or attempt to probe deeper into the same creature’s mind. He has advantage on Strength, Dexterity, and Constitution saving throws, and he is immune to all nonmagical damage, except the damage he takes from sunlight. 1st-level Enchantment Medium targets count as two objects, Large targets count as four objects, Huge targets count as eight objects. The DM might rule that a specific object inflicts slashing or piercing damage based on its form. It appears you are guided here by [he flips another card] … fate. Range: Touch Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation. If the object is securely attached to a surface or a larger object, such as a chain bolted to a wall, its speed is 0. This spell has no effect on undead or constructs. You can see and hear through the sensor as if you were there. Legendary Resistance (3/Day). Satisfaction would be mine in time, for I control fate, as I control everything. Duration: 1 minute. Range: Self Anything the target is wearing or carrying is invisible as long as it is on the target’s person. But you… [Strahd rises to his feet now, the card and wine glass falling to the ground, staining all the portraits in a bloody red] you have shattered that. Konrad took particular interest in the wereravens and the Order of the Feather, identifying himself as a member of the Order of the Lycan. Long story short, they had rescued Ireena in the pool of krezk, which sent Strahd on a rampage, where he razed Madame Eva's camp and took her tarroka cards, now he broods in Ravenloft mulling over how next to live his undead life without his beloved Tatyana. If you issue no commands, the creature only defends itself against hostile creatures. The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. While in sunlight, Strahd takes 20 radiant damage at the start of his turn, and he has disadvantage on attack rolls and ability checks. Each time Strahd or his companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. In bat form, his walking speed is 5 feet, and he has a flying speed of 30 feet. Duration: Concentration, up to 1 minute. While he can come across as cold and dispassionate at times and is quite cynical to boot, Hadrick possesses a strong sense of justice to the point where he is fully willing to strike down those who would wrong others. He is then paralyzed until he regains at least 1 hit point. It has blindsight with a radius of 30 feet and is blind beyond that distance. While in bat or wolf form, Strahd can’t speak. Range: 120 feet Components: V, S When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. Strahd magically calls 2d4 swarms of bats or swarms of rats, provided that the sun isn’t up. Its Constitution is 10 and its Intelligence and Wisdom are 3, and its Charisma is 1. Strahd observes the characters to see who among them are most easily swayed, then tries to charm characters who have low Wisdom scores and use them as thralls. With 0 hit points or dies Heart absorbs damage that reduces it to 0 hit points be! 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